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void xrd_scene_window_set_width_meters (XrdSceneWindow *self
,float width_meters
);
void xrd_scene_window_set_color (XrdSceneWindow *self
,const graphene_vec3_t *color
);
void
xrd_scene_window_update_descriptors (XrdSceneWindow *self
);
struct XrdSceneWindowClass { XrdSceneObjectClass parent; };
XrdSceneObjectClass |
The object class structure needs to be the first element in the widget class structure in order for the class mechanism to work correctly. This allows a XrdSceneWindowClass pointer to be cast to a XrdSceneObjectClass pointer. |